Re: Close Combat Weapons
its difficult to balance melee weapons in an FPS. to make them a viable alternative to a gun they have to do good damage but if they are too powerful up close then its the cheap kill. the problem is that it is inheriently a very focused weapon, you completly loose the ability to attack at range so you have to be gaining something. the solution most fps take is to make the knife a last resort and not really a workable strategy. with all the player customization and skills you can take, it would be interesting to see melee spec players, maybe stealthers with some sprint skills and knife damage skills.
im glad i dont have to balance that...
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