Hypothetical Discussion 1 (snipers)
We all know how obscenely popular sniper weapons are in shooters, often justifiably because they are indeed powerful, so heres some food for thought to occupy us while we wait. Also as a thinktank for choosing a class ahead of the power-curve.
Lets say, hypothetically, that the majority of players choose sniper weapons as their main sepcialization, what are the implications of this in huxleys large scale PVP enviroment?
From the point of view of countermeasures:
Are there hardcounters to snipers? (rock paper scissors), and i mean good snipers not noobs that you can dodge the shots of.
Healing might work... all MMOs have healing; so long as you are at long range, snipers wont be able to kill you as you just heal the damage. But i guess nothing stops the other guy from doing it too.
Spam! Ok its been said that gameplay will have similarities to Unreal, and the Huxley weapons are capable of firing rockets/bullets at super highspeeds; so theoretically you could force a sniper to take cover with pure spammage; of course snipers are super-mobile and can just run somewhere else.
Softcounters? Well you can carry 5 weapons into battle, so it seems reasonable that EVERYBODY will have a pinpoint accurate hitscan weapon. Of course this just reinforces the value of a hardcounter to prevent boring sniper-fests; and also hinges on your ability to outsnipe a dedicated sniper.
On a sidenote: do we have any evidence of what ranges combat will involve? As this will be primarily outdoors for largescale pvp, i assume there will be plenty of areas where snipers could be an annoyance.
Before this becomes too long here are some other things to consider (maybe somebody should start another topic to consolidate these). Will we have stealth and stealth-detecting capabilities? What about the consequences of only one side having the ability to stealth? How many can we reasonably expect it to take (and how long) to take down a player? Movespeed vs Armor?
We have very little info, so feel free to make assumptions in the interest of discussion.
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