Something tells me this is blasphemy around here but its worth discussion..
As I look more and more into Huxley, it seems more and more that player classes and armor type are one and the same.
I found a home video on you tube from E3 2006 which made me ask the question and go back over the words in the shacknews interview.
I don't know how many of you have seen it, but it's here:
http://www.youtube.com/watch?v=ifkL1uvWsG8
and The Interview i am referring to is here:
http://www.shacknews.com/extras/2006/070706_huxley_1.x
According to the video:
Each player class has a special skill associated with the 'U' button on the keyboard.
It is a bit hard to hear the speaker at times but if i heard correctly::
---For Avengers, the u button activates a skill that lets you see the hit points of an enemy player.
It made something in the interview make sense-- when Kang says "Avengers can quickly gather information on battle situations". When i read the interview the first time before seeing the movie i was like...a class that can gather information...sounds like fun .
---For Enforcers, the u button lets you run faster.
The speaker describes enforcers as
heavily armored and short range. So i imagine they're fairly slow so it would make perfect sense to give them the capacity to go fast once in a while.
---Phantoms, the u button skill is a cloak
The speaker emphasised the fact that you uncloak temporarily when you fire.
He predictably described them as invisible snipers but anyone can hide in a window and move just after firing to avoid detection. cloaking is almost universally an infiltration skill, i can't imagine phantoms not having some sort of high-damage melee weapon much like the various blades in planetside or (my favorite) the shocklance from tribes

. but sadly no such weapon shows up in the video.
--And something from the interview:
Quote:
|
For example, a player that is an Enforcer could use a sniper rifle; a weapon specialized for Phantoms, according to his or her judgment. It is possible to use the skills of a type of armor from a different branch by resigning oneself to the reduction in defense power.
|
It almost appears as if he is referring to enforcer and phantom as types of armor.
Oh, and I have read the article
here where it plainly says they are seperate, but no transcript of the interview with kang was given, and the language he uses in the shacknews interview where a transcript IS given can be easily misunderstood. In the writer's rush to publish the article day-of (was posted may 11, 06) he may not have had time to go back over his notes.
So.... this begs the question.
If each class has a specific skill related traditionally to their armor (heavy->run faster::light->cloak), have we all made the possibly wrong assumption that class and armor are different?
For example, i can't imagine a cloaked heavy armor wielding a shotgun, as wicked (and ridiculously overpowered) as that would be.
Thoughts??
Edit:
after reading this
Huxley Updated Impressions - Combat, Skills, Characters, and
it seems that i'm partly wrong in assuming that each class can wear only one type of armor. Possibly they have a system where you specialize in one type but can wear another at the expense of a
Quote:
|
....reduction in defense power
|
Quote:
Shacknews Interview ...and possibly your special skill?
|
It also sounds like there will be more than one type of armor in each of the three categories.
Oh, and is there anyone around?
two days and no reply. that makes me worried
