Re: A Class System
Hooray for one word posts that add no meaning to the topic!
I'm probably going to be a phantom so it can't get too unbalanced against me if I'm sniping people from far away. From experience a game has to be balanced to keep people coming back, but unbalanced enough so that it doesn't get too boring. For example character A is fighting character B. Character A is a higher level, and has better weapons, however B is a FPSer and easily takes down A. The unexpected should happen and a little bit of unbalanced combat between classes would be good. Phantom gets better aim but Enforcer gets higher rate of fire.
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Zeek Genateer - "I'm not hacking. I'm proactively checking your network security!"
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