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Old 15-11-2006, 03:12 AM   #66 (permalink)
Jack Inaboks
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Default Re: Will bullets actually TRAVEL?

Quote:
Originally Posted by Copet View Post
I was wondering about this. There are three ways I can think of how bullets would work in any FPS:

They travel, as in you actually see your bullets in a tracer type of way, and if they hit your target they get damaged (like the Tribes chaingun).

You hold your crosshair over a guy and they reach him instantaneously (counter-strike, day of defeat, lots of FPS)

You have to lead the guy the farther they are away, but you do not see your bullet (Battlefield games)


What way do you think Huxley should/will work? Do you think it will be multiple ways, depending on the gun? What way would you prefer it to be?

I dont want it to be as simple as pointing and clicking, holding your crosshair on the guy. Anyone can do that from pretty much any distance.
Actualy all FPS games have used objects and collision, the question is how fast the bullet travels. This game is pretty clearly in the tribes/UT model from the movies they've shown.
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