Thread: Twinking
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Old 31-10-2006, 03:52 PM   #41 (permalink)
Villain
Training Grounds
 
Join Date: Oct 2006
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If I had to make a guess here, I would say that each soldier is going to have a limited fixed inventory to save looted weapons in. Each time they die, unless somebody picks it back up for them, they will loose their weapon if they lack the license to grab it from the spawn point equipment station. I don't see the problem with this because they will not have an endless supply of these weapons and the advantage will probably be minimal (larger magazine size, faster ROF, smaller COF and so on). Having examined the way developers are designing weapons classes for the last few years worth of FPS games, I would have to guess that the cost of time it would take to continually hand out these weapons to lower class would be greater than the advantage they would see from this sort of behavior.
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