I can't remember if they ever addressed this specifically, but I'd imagine people will probably be able to carry 2 or 3, but nobody's sure how limited the loadouts will be (i.e. if having a huge gatling gun will limit your choices of 2ndary weapons).
Frankly I don't think any 1 way wouldn't work, because it already appears that your armor and skill choices will need to be tailored to whatever role you plan on playing... so if you have light/fast armor and stealthy type skills, it wouldn't really benefit you to carry a rocket launcher anyways because you'd die in a close range fight practically instantly. As long as you have to put some thought into what total skill/weapon/armor set you choose, it should work out okay.
As for weapons dropping, I really don't think that full-on weapon drops would work in this game. If anything, maybe certain "classes" of weapons drop the same types of ammo (maybe have some that use energy charges, some that use bullets, etc), that way even if you kill someone of lower/higher level, your guns will use the same type of ammo and you can pick it up when they die.
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