Nice ideas there, i do think though they should maintain tradeoffs though, ie you want the bulky assault armour, you may be a walking tank but your going to lumber along like one too. You'll be able to take some serious firepower without dropping but unsupported guys in light armour are going to run rings around you if they have a clue what they are doing.
Resistences/damage degradation against certain weapon types has a very nice sound to it, i like the choices that one could give but the others are good ideas too, all things that would enhance the armour without entering god mode.
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KopMcGinty - Fight Club, cannon fodder division.
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