Thread: Huxley Classes
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Old 08-08-2006, 09:40 PM   #28 (permalink)
Felix12g
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I was thinking of way I was just tossing around my head for the upgrades and progressions to work. They've been saying you get deeper into a certain field by spending more points into it, so say you keep spending points into armor, what kinds of things can they give? A few different ways to modify what armor gives.


I'm thinking heavy armors here.
1.) Armor points, straight up beef. More points, no regen.

2.) Lower points, very fast regen. Still more than a medium.

3.) Armor resistances. You can spec out the entire body or certain pieces to be more resistant to certain "Classes" of weapons. IE more resistant to explosives, armor piercing against rifles etc.

4.) Sensory enhancements, support equipment, extra ammo capacity, melee weapons built in, that sort of thing.

5.) Jump jets. Not used for flying, just a short boost to help you jump to higher vantages.

Those were a couple things I came up with, what do you people think you might find for armor mods.
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