Thats cool, i am all for variety of weapons, even if i have a preference for two or three, more choice = more playstyles, which is always good. Didnt mean to come across anti-choice, i just want the good weapons to be recognisable in power compared to the vanilla weapons.
The weapon/armour power as you progress will be one of, if not the main decider as to whether player skill really is the decider in a level mismatch, if you get a gun and armour that is 3 times more powerful than the guy down due to your level, its not going to matter if he is better than you so long as you are competent, your gear would be too big an advantage. That is one of my main fears - that they dont get the balance between rewarding progression and remaining competitive with lower levels right. For FPS combat i would rather the levelling up gave you more variety of gear to choose from rather than just more powerful full stop.
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KopMcGinty - Fight Club, cannon fodder division.
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