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Old 23-07-2006, 07:43 PM   #29 (permalink)
Manetheren
Training Grounds
 
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Perhaps having a guild hall's size depending on size and renown or rank of the occupying "group" ...maybe you have to "buy" into a larger guild hall..or better yet quest for it...but anyway...fighting for use of certain utilities or resources for your hall would be interesting, like better lighting from owning the area where the electricity company is, or to draw npc merchants. What would be cool is if every hall had surrounding buildings that you could fight for to gain influence, and the more of those buildings you control, the better gear or prices guild hall npcs carry in the hall itself. The Hall could stay safe, but the surrounding buildings could be vulnerable at certain prescribed hours. (like for 8 hours a day, changable once a week, or possibly also on a challenge system) The seige system from the bot and farmer ridden game of Lineage 2 seems to work well, set up so that the castles or halls are "seiged" once a week,. Oh well, those are just brainstorming ideas. Sorry if this post seems ramble-arific, but as you can tell, I wrote as I thought of the ideas, then more than once, my idea changed mid-thought, so please ask for elaboration as you see my mistakes. Damn my A.D.D.

~Manetheren
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