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Old 12-02-2006, 01:22 PM   #16 (permalink)
Mudface
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Join Date: Feb 2006
Location: Oxfordshire - England
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Don't get my hopes up :P:P

There are certain customization techniques which are easy on the memory, like you have one face, but you have a selection of bones within the face which control the polygons that make up how it actually looks, that means that there is only 1 'main face' and all the customizations need only be 4 coordinates of where the bones in the face are taking the strain off the bandwidth and putting it onto the graphics card (which can handle it). I'm not sure but it looks like EVEonline uses that technique..
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