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Old 11-02-2006, 11:09 PM   #34 (permalink)
vivin
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What Mudface is talking about is called normal mapping. Its when you take a low polly object (about 3000 tri's) and use a program called Zbrush to add in detail. Most models that finish in Zbrush is around the 1mil+pollys. All that detailed is baked into a map, which is kinda like a bump map. Then used on the model to displace it to look high polly. Its a nice little feature :wink:
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