All Unreal 3 engine games will likely take advantage of its ability to eliminate loading screens.
Basically it just lets you insert something in between areas while it's streaming the loading... Unreal 1 even had something similar on a VERY basic level (let you run around in a prison cell while loading). Anyone who remembers MDK can get an idea of what to expect: you'll be doing something as a sort of in-between, while the next area loads in the background. My question is, if you have multiple people on 1 transport, it WILL take 1 person longer to load than another... will everyone just basically have to wait on that person with less RAM, or what?
That's basically a rhetorical question by the way
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