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Old 22-06-2006, 05:54 PM   #7 (permalink)
nubs
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Quote:
Originally Posted by vernes

After asking one person, I found out they were all one outfit called 'fightclub'. They remained motionless until the first Terran took a look what was going on. They held that area until finally the rest of NC arrived.
It was cool to see such a disciplined operation being carried out.

That was my Off Topic story, thank you.

Fight Club are a good bunch, we used to team up with them all the time, I think what they were doing there was called Gen Hold, where they blow the power plant of the base and then hole up there to prevent the enemy forces repairing it. The way bases work in planetside is they have a latice linking them together, each base has a certain property it passes on to all the other bases on the latice (reduced spawn times, availablility of automated vehicle repair pads, improved radar and automated wall turrets, reduced power drain, availability of "tech vehicles - usually the best vehicles in the game"). If you destroy the powerplant of the base it takes that bonus away from all the other bases belonging to that empire in that battle, as well as shutting down the vehicle pads, respawn bays, equipment consoles, turrets and any core modules installed there.

What we used to do and Fight Club does occasionally but less so, is take there squads behind the battle lines to a tech plant (techs have the biggest impact aside from dropship centers) and then do over its generator. The enemy naturally would then be disadvantaged, light tanks and aircraft are no match for heavy tanks and gunships. So your empire gained a tactical advantage, but then in order to get them back they would have to repair the generator, sending one or two people would fail eventually if you do it right you can divert anything up to 40 people from the battle and hold them up trying to get you out of the gen room for 10 minutes to an hour.

That kind of action requires good teamwork and most importantly discipline amonst the squad members, poorly disciplined squads would often try and chase down low health enemies retreating from the room, or wouldnt watch each others health, armour and ammo status. Leaving your position would create a weakpoint and increase the chances of you dying, if you died out of position, the advanced meds would have to risk themselves getting you back on your feet. Organised squads would keep each other alive and not break ranks they would quickly share ammo and would load out their backpacks with stuff intended not just for their use but for their squad mates as well.

Some of the best gen holds we did lasted up to an hour and were only broken when we all ran out of ammo and only had knives to fight them off with, the tempo of the fight slowly builds as more an more enemies arrive to try and clear you out, building in intensity until its just a constant battering against you, totally exhilirating and immensley satisfying.

There were lots of quirks like this in planetside, it was part of the genius of the game, it was a form of player driven content, they didnt tell us to go and do that, squad leaders worked it out and made the decisions as they went then refined the tactics as they did it more and more.


If you are playing on Werner you would do well to join Fight Club as they are a nice group and they do stuff liek that, all be it not all the time, my outfit has folded in the game and we are all just waiting for Tabula Rasa and Huxley.

I think you can find their forums at www.fightcluboutfit.com .. if not.. i also think they posted a section in the pc clans forum as well
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