I think a limited crafting ability would be nice. for eg, phantom class players can only modify sniper rifles, enforcers can only modify assault rifles etc. and those weapons can only be used by a certain lvl range player. so a rifle made by a lvl 50 player cannot be used by a lvl 10. this is solved by having classed weapons, which will probably be incorporated anyway. as for resource farming, i would hope that there is only xp and some form of currency reward for missions/battles. simply buy the mods fo ur guns(at the appropiate lvl) and customize ur gun. of course there would have to be negative effects for every positive mod. smaller ammo clips for higher zoom lvl, or lower accuracy for higher ROF. this should solve balancing problems. just my first thoughts on it anyway, i'm sure u guys will pick it to bits ;-)
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