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Old 25-05-2006, 01:49 AM   #4 (permalink)
Felix12g
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Look at the power-transfer stations and processing plants, links in an electrically engineered chain crisscrossing the planet's barren ridges as capture points in Battlefield 2. As with the bunkers and mud-brick blocks in Electronic Arts: jack-of-all-trades game, your goal is to seize and secure them, except events at one node here affect the entire network. "Every action in the battlefield alters other areas in real time," Kim says. "For example, let's say we have battle area A and battle area B, where energy from the mines in A supports a nearby base in B. So, if enemies capture A, B then loses power and its defense systems go down."

A case study in convergence, splicing first-person shooting with roleplaying, and Epic's Unreal Engine 3 with Webzen's own networking code, Huxley also saves space for mano a mano melees within its world at war. "Four players from each faction can descend into the Lunarite mines and fight for the energy source in the middle of massive engagements," Kim says. "It?s Quake Arena?like close-quarters combat."
They have also said that outfits can take control of lunarite mines and actually get proceeds from the mine while they control it. Add that to buildings in town that an outfit and control and use as a base.

The battlezones themselves are islands, I believe there are 3 or 5 of them. Would have to dig and find out.
As you can see above, losing control of a powerplant can affect things on the network. So winning a battle there does affect the entire area.

I doubt the world is going to change since it's an MMO, the "change" you want would be choosing where you go to fight.

If you want to see what they meant by large battles, go download Planetside and join the foot zerg. Though I think the Huxley battles will be more impressive.
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