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Look at the power-transfer stations and processing plants?links in an electrically engineered chain crisscrossing the planet?s barren ridges?as capture points in Battlefield 2. As with the bunkers and mud-brick blocks in Electronic Arts? jack-of-all-trades game, your goal is to seize and secure them, except events at one node here affect the entire network. ?Every action in the battlefield alters other areas in real time,? Kim says. ?For example, let?s say we have battle area A and battle area B, where energy from the mines in A supports a nearby base in B. So, if enemies capture A, B then loses power and its defense systems go down.?
A case study in convergence?splicing first-person shooting with roleplaying, and Epic?s Unreal Engine 3 with Webzen?s own networking code?Huxley also saves space for mano a mano melees within its world at war. ?Four players from each faction can descend into the Lunarite mines and fight for the energy source in the middle of massive engagements,? Kim says. ?It?s Quake Arena?like close-quarters combat.?
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There'll be plenty to fight over whilst leaving the cities alone. Add in the battleground islands they've talked about and there should be no worries.