From the info that webzen has given us so far:
1) Yes, you'll gain exp by killing other players and advance 'rank', but you will need to compliment this with gaining level exp by doing PvE. Only by experiencing both sides can you fully develop your character.
2) The game will be PvP centric, most of your time will probably be spent fighting other players. There has been no mention of any sort of end game grind instance (thankfully) so PvP will most likely be everything in the end.
3) Chances are you'll have to enter these zones through designated tunnels etc in your home city, as for traversing from zone to zone I dont know (apparantly there are no loading screens so moving into an instance is seemless). The conflict 'zones' will be sectioned off from the main city but they will be persistant so they dont just 'reset' when some conditions are met.
4) I can only guess what winning a battle does, so far I've heard that guilds may gain points depending on how they battle that allow them to buy things like guild houses etc. It has also been said that winning a battle in a zone will have an effect on the persistant world unlike WoW where winning changes nothing. I'm not even sure if you can 'win' in the sense that you gain a 'score' screen at the end like in conventional fps'.
5) I'm unsure what the effects of 'winning' are.
6) The maps will probably be the same but judging by the videos they will be huge, so no worries of repetative gaming on the 'same old map'. Also I doubt the maps are 'picked', you'll just go to the part of the zone which is host to the most conflict.
7) I'm pretty sure the huge battles will be the focus of the game, but your guess is as good as mine.
Thats what I gather so far, I may be totally wrong if anyone wants to correct me...
Last edited by Dementus; 24-05-2006 at 10:24 PM.
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