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Old 23-05-2006, 07:23 PM   #1 (permalink)
Mantis
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Default Zones (Instances)....My thoughts

In an ideal world, and most likely the furture, there would be NO INSTANCES. This has been done already (WWII Online) and I am sure will be done again.

The only reasons (IMHO) to have instances are to reduce lag, and to seperate players.

So, some day lag will not be an issue. Then it will be a choice - do you want a persistant world or do you want "instances." I think the most intense gameplay will come from playing persistant worlds.

This being said, it is obvious that Huxley will have instances. They have said this at E3 and even before.

The instances could be good or bad depending on how they are handled. To see an example of how instances are handled in an excellent way, look no further than Planetside. If you play planetside and you don't think you're playing a game with instances - think again. Each continent (planet now) is an instance. One thing thats cool about these instances, is that they are BIG. Each planetside instance can hold 400 players. For those of you who havent experienced this type of massive FPS action, it is AMAZING. Having tanks, aircraft, infantry pounding it out in 133 vs 133 vs 133 battles is CRAZY. Good times. Anyway another cool thing about these instances is that they are PERMANENT. They are not generated when youget there and do not disappear when you leave. There are ALWAYS combatants there.

Lets look at City Of heroes to see a BAD example of an isntance. City of Heroes has Large ZONES that are like planetside's planets. They are permanent and unchanging. There are always people there and anyone can come and go. This is a good thing. What was bad were the mission instances. Only you and your squad could be in the mission, taking you effective OUT OF THE GAME and putting you into a mini game by yourselves.

This seperation is exactly why instances are bad. We do not pay 15$ a month to play a massively multiplayer game only to be seperated.

I truly hope that instances are minimized. Make them BIG. Make them PERSISTENT. We want this game to be MASSIVE and feel massive. Seperating everyone out and having little 16-16 battles would be lame. What would be the point even of claiming to be MMOFPS when most of the battles are so small.

There should be some key benefits to holding permanent territory. People should WANT to fight the massive PVP battles instead of hiding in their little 3 man team vs. bots just to PVE.

The whole point of a MMOFPS is to fight humans. If we wanted to fight bots theres a crapload of single player games and we could save the mothly fee, too. If we wanted small battles we could play any of the gazillions of FPS games and play some 16-16 or 32-32 and also save the monthly fee.

No, we want MASSIVE firefights against smart human oppononets who CARE that they just got PWNT.

The solution is failry simple: make the Zones HUGE, make them contain something worth fighting for, make them permanent, and let us in to do battle.
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