A pity they didn't have one of the power nodes as the playable level at e3 and just a generic urban level design. Might be more indicative of what you'll find and how a support job/class would work in those kinds of environments.
As for the different game types. They'd have to be stupid not to include those game types that drew masses to their old games. Granted these guys didn't make UT, but it is an FPS. One game type (IE foot zerging) to an objective would suck as the only option.
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