I sort of got mixed oppinions on this after playing BF2 i realize how frustrating the fast spawn times can be as objectives whent back and forth to fast. now having the choice of where to spawn like in planet side was a nice feature with the AMS stations that can be moved forward to the front lines. and the increased time you have to wait if you are killed alot of times." your spawn time has slown down by 5 sec or 10 sec because of the fequency of your deaths" was sort of more realistic.
i do feel the one death per round feature in CS was great and made you appreciate the little bit of life you had. but dont think it will be possible to put that type of feature in a massive multiplayer game.
[Sorry got off subject with my last post.] as far as support classes go i think it would be nice to have something like the combat engineers in planet side with there ACE units placeing mines and static turrets and sensors. or even cloacking/infiltration is sort of support class. or maybe a stand off weapons like an mortar or arty type guy he wouldnt be running around on the front line but shooting long range or spotting for others.
Last edited by Murvel; 21-05-2006 at 01:03 AM.
Reason: Two posts in direct connection with eachother
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