You offer a good perspective. Try to keep in mind though, that the objective is what matters. Are you killing for territory, XP, or are the games variations of game types like CTF, DM, DOM, etc. Since there are so many ways to play, it seems like there would be three methods that might end in the game.
1. One game type played (Conquest) that shouldn't (but probably will) use spawn times.
2. Multiple game types played. This would probably be accomplished by instances that host differing game types like CTF, DM, Conquest, etc. This would, however, serve to seperate the community.
3. A combination of the two. A combination of instances offering different game types and a non-instance territory based battle area(s) would offer variety and no spawn times (in instances) with a common battleground (non-instance territory battle area(s)) to unite everyone.
Last edited by Nukewarm; 18-05-2006 at 11:53 AM.
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