I dont mind spanw times, i think in a tactical game they are necassary though...
Whilst there is no difference in someone arriving 5 minutes later or 5 minuntes 10 seconds later...
there is a HUGE difference in someone arriving 20 seconds after you killed them and arriving 1 second after you killed them.
The way around spawn times is to have the spawn points well away from the objectives so it takes time get back to the objective, effectively the spawn time is taken up with running rather than looking at the screen. If they use this system then there should not be any spawn points at an objective (works both ways, the points get spawn camped or the objective is impossible to capture).
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