I understand your point of view. It's one that many people hold. I'd like to point out that we don't have to compare this game to anything. Quake, WoW, whatever. We only need to ask ourselves: Do we want to wait to play? If the answer to that question is "no", then I'm sure there are many different ways to balance battles so that killing people results in a noticable reward, be it a reward of territory conquered, XP gained, or other things.
My opinion is that there are many ways to balance the fine points about a game. There are many ways to change the general goals to fighting. What I want to steer clear of, is sacraficing game play so we don't have to think up alternative ways to fighting battles.
Spawn times are a natural and easy solution to being killed. It rewards the other team with extra time to gain territory, but it's a lazy solution to a problem that doesn't exist. I say instead of changing the entire way the game is played (waiting to spawn), change the goals of each battle. If the enemy arriving at the battle field 5 minutes after being killed isn't good enough, why is 5 minutes, and 5 seconds of waiting to spawn, fine? Maybe we should increase that to 1 minute of waiting to spawn? You could go farther and farther down that road of thinking, but it would just decrease the fun of playing.
We don't even know the game types that we'll be playing, and that's the biggest factor that will decide whether or not spawn times are used. The only instance when spawn times are considered necessary, is when you're fighting for territory. I think we can all agree that waiting more than 5-10 seconds to spawn would just be down right BORING, so what noticable difference is gained by 5-10 seconds of not playing? I say spawn times simply aren't needed.
Last edited by Nukewarm; 18-05-2006 at 12:29 PM.
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