Thread: Support Classes
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Old 18-05-2006, 12:10 PM   #19 (permalink)
vernes
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Join Date: Mar 2006
Location: The Netherlands
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Quote:
Originally Posted by Nukewarm
The whole concept of spawn times is, in my opinion, a flawed one that is counterproductive to the very purpose of a FPS: Fun.
But this ain't just a FPS where the point is to collect kills, it's a FPS set in a persistant world where land is ment to be conquerd and area's need to be swiped clean for your own side to reside in.

To kill someone that will be back in position withing 5 minutes is useless. You might as well have him NOT die and simply have you have the kill-point.
To clear an area of the enemy, you need to have any killed targets OUT of the area.
When you've dispatched enough enemies, you get a chance to disable any method they had to get INTO the area easy.

Only then you can actually win a battle, or else you're just playing Quake.
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