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Originally Posted by connnnn
There's clearly a middle ground... you see billboards every single day and probably don't think twice, because you've learned to ignore them. And yet companies still pay good money for them. Why would it be any different for a game? You'd learn to ignore them and they'd bring in money. At least you propose a realistic argument though. What I hate is people who claim that advertisements would kill the immersiveness... as if mankind somehow decided to stop advertising in the future.
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yeah, but some ads definitly are a little hard to swallow. oh, Join the American Army....that shouldnt exist anymore, becuase theres no america in this game. I agree that ads can actually AD to realism as long as their as gritty/pretty as the rest of the world (wouldnt want a perfectly clean billboard when the area its in is wartorn and grungy) and for things that might not exist in the time era (example above) but otherwise it might take off some money (JUST MAYBE, i wouldnt get my hopes up too much) and make the world more realistic (an ad free future? please.)