Quote:
vernes:
I see the role of the crafter as that of a PlanetSide Combat Engineer.
creating/placing mines, turrets, sensors, repairing turrets, and
driving long distances in an 'ant' to keep the base powered. Only,
instead of pulling this stuff (and more) from a console, I suggest
creating it himself. In PlanetSide, you often find destroyed vehicles.
What if you could salvage parts of it to repair broken parts of your
own team's tank? Keep resource consumption low on your own side to
'finance' the battle longer then the enemy can. While they have to send
someone to get the stuff from some terminal, you can stay put because
you're using a crank-shaft someone ripped from an enemy tank.
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yeah now this was more like what I was thinking of. Not 'picking **** of the floor', but salvaging stuff.
Also a feature I would like to see in this game, dunno how
possible it would be though, would be a huge area i mean massive like
20-30km space of desert type terrain, and rather than finding minerals
or metal in the ground, finding bits of old vehicles or the occasional
bit of 'semi-uber equipment, (the loot doesnt have to be amazing but could have a slight advantage over npc sold equipment), and of course a healthy spattering of
npc's to kill and loot, maybe some old buildings with the odd
underground complex. Just somewhere you and your buddies can go for a
less intense fps experience. And of course bumping into the enemy.
This could all lead to (yep i'm gonna say it) player
organised races for cash prizes. Or just general player organised stuff. mad max??
Ok nobody bite my head off for saying this please, ITS JUST AN IDEA ffs