Thread: A Class System
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Old 15-05-2006, 06:46 PM   #1 (permalink)
(LoF)Fierestrike
Training Grounds
 
Join Date: Apr 2006
Posts: 5
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Default A Class System

I've had nothing but good things to say about this game thus far, however..

Why would they implement a forced class system? Based on the E3 interview, you have to specialize in long, medium or short range..

That's crap. Why FORCE a person to play anything? Give the weapons themselves requirements to armor and call it a day. (Light armor = Sniper Rifles, Heavy = Shotguns, etc)

Why confine player characters to a set role? Have soldiers be generalized with general XP, and let them carry whatever loadouts they want into battle.

There's no reason for a class system whatsoever.

I love this game's premise and idea so far, but they are starting to waver a bit from the MMOFPS ideal. First they say they're going to "section off" battle areas and adjust them to levels, and now they're going to have classes too?

Is this Arathi Basin? Soon will it be true that you can have all the twitch skill you like and get owned by some toolbox with a railgun?

Let's hope this trend gets turned around towards the MMOFPS genre, and a lot less of the MMORPG trend. We've got plenty of those already.

Is there even a definite answer in regard to world PvP? Or is it going to be recycled "Battleground style" Maps played over and over?

I want this game to be implemented and designed as awesome as it can be. Turning it into a MMORPG isn't doing that.
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