Sorry but in this particular game there should not be a full crafting system like in games like WoW, SWG, UO etc etc.
Points about balance are entirely justified, all that happens in games like WoW is that the players who can spend 6- hours a day down an instance and who are part of a massive "zerg" raiding guild - get all the best gear, anyone who is normal cant compete or has to buy gold to buy competetive items. Its bad enough in an RPG game where an enourmous amount of luck is involved, but in an FPS where skill is the main factor.. well ... out of balance equipment will quickly drop your enjoyment of the game.
In planetside there were situations where the devs tweaked certain aspects of guns that were preceived to be underpowered, the tweaks often made the guns obscenely overpowered, to the point that in a 3 empire war, 2 of the mpires did their absolute hardest to fight each other and avoid the "overpowered I win button" empire, and when forced to fight that empire, would usually lose pretty quickly and most players would just log off in frustration. That was just with 3 empires with only a relatively small number of weapons... here you have 2 empires with lots of weapons and you want to add player customisation and crafting to that... sorry but its a recipe for disaster.
Player crafted ammunition would'nt be so bad, because it would be pretty standard across both empires, player repairs to destroyed/damaged items as well.
One of the main guild rewards is the ability to own a guild hall, they've said that as your guild grows in fame, the NPCs based near your guild hall will offer discounts to your guild on their best stuff. Having player crafters kind of negates this, and would be a shame if you ask me as their guild fame & reward system seems like a genuinely good idea.
Another point... with 5000 players per server and up to 400 players per match, id rather have all 5000 as combat characters, i wouldnt be too happy if on the server i chose it later turned out there were tons of non participant characters.
They've not said they were doing a player crafting system, to lobby them to do it will only risk more slippage (already slipped 6 months last week :| ).
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